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I wouldn't have read this if it wasn't the pick of the month of a book club I'm in. The first 9% was incredible hard to get through, it was downright depressive. And then I got a nice little spark of excitement as the MC finally got invited to Tower of Somnus (I HAD CHILLS!). Just to have to struggle through a specific character that decided to be a total asshole.
Kat allowed things I never would, and I was furious for her sake. I might have dropped the book here, if not for the book club.
Alas, I pushed through, and said character fell away and I fell in love.
I love the system, I love the random skill drops from certain mobs, I love the random rewards, I love the ingame skills becoming part of their real world. I love that I didn't know who the "bad guy" was at the first incident, but had a pretty good guess at the second.
Also, there is a lot of time skips, and a lot of perspective changes between the "in-game" and the "real-life". Both of these are things I normally hate in my litrpg. But the timeskips (that was sometimes up to a week, but often just hours of grind) felt fluid, I felt I got enough description of combat and gains were slow enough that the skips felt natural. (in fact, you only level up here when you go up a floor. So the MC is only level 2 at the end).
And the perspective changes? I was engaged wherever the MC was, both in the tower and in her city. I was never annoyed at the change, I loved it.
My biggest complaint, other than the beginning, would probably be that Tower of Somnus paints a colorful picture full of aliens and weird monsters. But description of these was often lacking, I'd have loved more details on how things looked. But I loved this.
Kat allowed things I never would, and I was furious for her sake. I might have dropped the book here, if not for the book club.
Alas, I pushed through, and said character fell away and I fell in love.
I love the system, I love the random skill drops from certain mobs, I love the random rewards, I love the ingame skills becoming part of their real world. I love that I didn't know who the "bad guy" was at the first incident, but had a pretty good guess at the second.
Also, there is a lot of time skips, and a lot of perspective changes between the "in-game" and the "real-life". Both of these are things I normally hate in my litrpg. But the timeskips (that was sometimes up to a week, but often just hours of grind) felt fluid, I felt I got enough description of combat and gains were slow enough that the skips felt natural. (in fact, you only level up here when you go up a floor. So the MC is only level 2 at the end).
And the perspective changes? I was engaged wherever the MC was, both in the tower and in her city. I was never annoyed at the change, I loved it.
My biggest complaint, other than the beginning, would probably be that Tower of Somnus paints a colorful picture full of aliens and weird monsters. But description of these was often lacking, I'd have loved more details on how things looked. But I loved this.
+ Slow pace, I love it (level 10 at the end of the book)
- MC is a really shitty friend, like really shitty friend.
- Cannot leave dungeons mid-way unless you want to loose all gains (sounds like a poor game mechanic)
+ Robotic cat/dog given to households was a nice touch
My biggest complaint of this book is how shitty of a friend the MC is. He's apparently best friends with a girl called Eve, who has a crush on him. He knows and isn't interested because she's fat. Something he mentions several times in the book. The nicest thing I can say is that atleast he doesn't say it to her face, but at the same time she is getting bullied by other class mates and he never says or does anything about it.
In fact, he has a crush on one of the girls who are doing the bullying. That group even bullied him a little, but that doesn't stop him from jumping onboard with them and doing dungeons with them.
It was pretty icky and it almost ruined the book for me.
Other than that, I enjoyed the Threat system, and the world. Tho being unable to leave a dungeon without loosing all your exp gains and loot seems to be a poor game mechanic
I hope the MC grows up a little, there are 10 more books after all. I'll still read the next book, as I greatly enjoyed the system in this and the MCs build.
- MC is a really shitty friend, like really shitty friend.
- Cannot leave dungeons mid-way unless you want to loose all gains (sounds like a poor game mechanic)
+ Robotic cat/dog given to households was a nice touch
My biggest complaint of this book is how shitty of a friend the MC is. He's apparently best friends with a girl called Eve, who has a crush on him. He knows and isn't interested because she's fat. Something he mentions several times in the book. The nicest thing I can say is that atleast he doesn't say it to her face, but at the same time she is getting bullied by other class mates and he never says or does anything about it.
In fact, he has a crush on one of the girls who are doing the bullying. That group even bullied him a little, but that doesn't stop him from jumping onboard with them and doing dungeons with them.
It was pretty icky and it almost ruined the book for me.
Other than that, I enjoyed the Threat system, and the world. Tho being unable to leave a dungeon without loosing all your exp gains and loot seems to be a poor game mechanic
I hope the MC grows up a little, there are 10 more books after all. I'll still read the next book, as I greatly enjoyed the system in this and the MCs build.
MC Main class - spellsword
Ascend Online was amazing, I generally don't enjoy litrpg that features a group that enters the world together, but this author did it well.
The MC was the unofficial leader of the group, it seems his entire friendgroup had decided upon this and always followed his lead. While the MC himself hadn't really been told. I liked this, he was a little unsure about making decisions for the whole group, and wanted to make sure they wanted what he wanted. At which point they were all "you idiot ofcourse why do you think we're here?"
My only complaint really, is that from a group of irl friends playing a game together, you'd have assumed they'd have an dedicated healer setup. My friend groups always did, to the point that sometimes people would draw straws to see who'd be the unlucky one who'd be the healer in this game. Because in most games having one is essential.
Ascend Online was amazing, I generally don't enjoy litrpg that features a group that enters the world together, but this author did it well.
The MC was the unofficial leader of the group, it seems his entire friendgroup had decided upon this and always followed his lead. While the MC himself hadn't really been told. I liked this, he was a little unsure about making decisions for the whole group, and wanted to make sure they wanted what he wanted. At which point they were all "you idiot ofcourse why do you think we're here?"
My only complaint really, is that from a group of irl friends playing a game together, you'd have assumed they'd have an dedicated healer setup. My friend groups always did, to the point that sometimes people would draw straws to see who'd be the unlucky one who'd be the healer in this game. Because in most games having one is essential.
VR, Stuck-in-game
Slow-leveling
World-first-achievements
Crafting
Slow-leveling
World-first-achievements
Crafting
I really enjoyed this book, in fact it's probably one of the better VR litrpg novels I've ever read. Not that it had an super unique premise or anything, it was just that it was such an realistic depiction of a group of friends playing an mmorpg together.
I'm not a big fan of the blurb, as I found it misleading and was presenting an entirely different vibe than what was found in the book. The competition mentioned in the blurb doesn't even happen in the first book. Not that the MC, nor any of his friends, talks about finally getting the possibility of making money of gaming and having that as a job.
In fact it was the opposite, they had plans for the future. For university, rooming together and such. They were just a small clan, or guild, that never quite made it into being an Elite Guild. And they wanted it. The competition was announced after the plans of making it big in the game. And it was only a bonus at best. And the money was never really talked about.
It was extremely refreshing to see characters actually behave in an realistic manner, and it had one of my favorite systems where there is no class restrictions and you can pick up any type of magic, or weapon proficiency.
Toward the end of the book, there was a gigantic arena match. Dueling style. That probably took close to 20% of the book. I didn't personally care for it, I didn't need personal details of how other fights did where the main character, nor his friends, was a part of. It gave me pretty big anime show vibes tho, and I think some would probably enjoy it.
Another bad thing was probably some of the interactions the MC had with his friends. It might be another realistic view of gaming buddies but it was borderline toxic. Not to mention going through the entire book of one dude telling the other they're going to kick each others ass just for them NOT to face off in the arena to answer who kicks whose ass in this game.. Which was disappointing, that dude is an ass!
I'm not a big fan of the blurb, as I found it misleading and was presenting an entirely different vibe than what was found in the book. The competition mentioned in the blurb doesn't even happen in the first book. Not that the MC, nor any of his friends, talks about finally getting the possibility of making money of gaming and having that as a job.
In fact it was the opposite, they had plans for the future. For university, rooming together and such. They were just a small clan, or guild, that never quite made it into being an Elite Guild. And they wanted it. The competition was announced after the plans of making it big in the game. And it was only a bonus at best. And the money was never really talked about.
It was extremely refreshing to see characters actually behave in an realistic manner, and it had one of my favorite systems where there is no class restrictions and you can pick up any type of magic, or weapon proficiency.
Toward the end of the book, there was a gigantic arena match. Dueling style. That probably took close to 20% of the book. I didn't personally care for it, I didn't need personal details of how other fights did where the main character, nor his friends, was a part of. It gave me pretty big anime show vibes tho, and I think some would probably enjoy it.
Another bad thing was probably some of the interactions the MC had with his friends. It might be another realistic view of gaming buddies but it was borderline toxic. Not to mention going through the entire book of one dude telling the other they're going to kick each others ass just for them NOT to face off in the arena to answer who kicks whose ass in this game.. Which was disappointing, that dude is an ass!