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“You’ve got to look while it’s happening…Otherwise you miss seeing it the way it should be seen.”
With first wave cyberpunk in full swing in 1987, Pat Cadigan's Mindplayers represents somewhat of an anomaly. While cyberspace was the predominate playground for most cyberpunk at that time, there are no runners traversing digital lines into some corporations' information vaults lined with protective ICE. Instead, a kind of cyberspace exists only to facilitate mind-to-mind contact, lucid dreaming, and mind-altering substances.
Allie is a mind criminal who uses a number of banned substances and illegal devices before she's actually busted by the mind police. When a friend named Jerry steals a mindcap and convinces her to use it, her mind is left with lasting damage. He dumps her off to get help but they both get snatched, starting their very separate journeys.
“Does all of this really mean that much to you? It’s just stuff. Jerry. It’s just expensive stuff. You’re risking your - your self for a goddamn nouveau couch?”
Turns out instead of serving time, you can become a mindplayer—encompassing several disciplines that people use to alter their state of consciousness. Roughly, these services are kind of forms of therapy, though there are also neurosis peddlers too, so who knows. Rather than go to jail, Allie decides to become a mindplayer. After all, if you mess yourself up enough then they can just scrub your mind, at least, ostensibly you can. No big deal, right?
Mindplayers is at its absolute best when its exploring ideas around psychosis and how the people who meet and interact with one another, mold and shape each other; with or without their knowledge. This is taken to extremes when people meet mind-to-mind, navigating the contours of one another's consciousness. Opening the flood gates and exposing this contact for all sorts of allegories.
Thankfully, with subject matter like this there is no poverty tourism or fetishization, or even hyper-sexualism that is often present in this wave of cyberpunk books. Instead, the judiciary system decides Allie is a criminal and her best option as presented to her, is to assimilate into the system that labels her a threat, or else suffer extreme repercussions. While she may have been on a dangerous trajectory, as it's implied that she had been using a lot of other mind-altering illegal substances, but not mindcaps, to be in a continual altered state, it's interesting to me that in this story, the omnipresence is actually something systemic. There is no "evil" corporation. It's just the state. It analyzes her, determines she has value due to her brain chemistry, and immediately commodifies her.
“Anyone’s capable of developing delusions under the right conditions.”
The majority of the story is Allie undergoing this training and the obstacles she faces, which change her mind in unexpected ways. And the situations she's put in with her clients in order to work off this debt are inherently dangerous and each of them leaves an "after taste" on the mind. People's fetishes, violent desires, and neurosis become weaponized, physical forces in a medium like mind-to-mind contact. So in an effort to commodify her she is also dehumanized and risks losing her sense of self. With the alternative being jail. It’s compelling and different. To connect mind-to-mind you use technology that attaches to the optic nerve (typically, though there are exceptions), which means peoples’ eyes are removed. They sometimes need to purchase new ones when the old ones wear out, and they can become status symbols when people buy cats eyes or ones associated with different gemstones. Though a bit on the nose, it leads to both of these kinds of people not being able to see things for what they truly are, whether oppressed by the system or apart of it.
The only downside to a narrative exploring this kind of subject matter is that it necessarily feels quite loose, and dreamy, which is not indicative of a genre generally known for frenetic pacing. I could see it being off-putting to people reading the sub-genre frequently. While most of the subversions of masculine cyberpunk are welcome, this did make it hard to get invested in. I wanted to get to the next exploration of the waking or subconscious mind. While the story came to a satisfying conclusion, and the format for which it's presented in makes sense, the pacing was hindered by it.
“Do you know there are no longer any actors alive today who still have their own eyes?…It seems strange. Drawing on life and looking at it through artificial eyes.”
On another positive note, though, another welcome subversion indicative of Cadigan's work is how she writes her protagonists. I mentioned that there is no hyper-sexualization, but it's more so that sexuality doesn't play much of a role in the story at all. While Allie has relationships with others, the story rarely if ever focuses on the physicality of anything. It’s on point for the story being told and contributes to its uniqueness.
Additionally, masculine cyberpunk and feminine cyberpunk tend to be most different with how embodiment is handled. Masculine leans toward mind over body; feminine gives far more weight to a persons' body comprising their overall identity. Mindplayers falls somewhere in the middle. Later, in Synners, Cadigan has made up her mind about this. But here mind-to-mind contact is more of extrapolation between people's interactions in real life. In that way, embodiment matters. But it always feels like a medium, with not much weight really being attributed to it beyond that. Allie is simply not a physical person, she continually reiterates that she has always had an active mind and been in her head, rather than a busy social life. The minor details of her life, from her perspective, truly fall away in the story. For good and, sometimes, at the expense of a more thematically tight narrative. It’s compelling to see the starting of a throughline that would ultimately lead to Synners, which feels like it benefited greatly from this against the grain tale.
“Not a single thing that’s passed between us has been real and yet you’ve been hunting me like the hound of heaven.”
With first wave cyberpunk in full swing in 1987, Pat Cadigan's Mindplayers represents somewhat of an anomaly. While cyberspace was the predominate playground for most cyberpunk at that time, there are no runners traversing digital lines into some corporations' information vaults lined with protective ICE. Instead, a kind of cyberspace exists only to facilitate mind-to-mind contact, lucid dreaming, and mind-altering substances.
Allie is a mind criminal who uses a number of banned substances and illegal devices before she's actually busted by the mind police. When a friend named Jerry steals a mindcap and convinces her to use it, her mind is left with lasting damage. He dumps her off to get help but they both get snatched, starting their very separate journeys.
“Does all of this really mean that much to you? It’s just stuff. Jerry. It’s just expensive stuff. You’re risking your - your self for a goddamn nouveau couch?”
Turns out instead of serving time, you can become a mindplayer—encompassing several disciplines that people use to alter their state of consciousness. Roughly, these services are kind of forms of therapy, though there are also neurosis peddlers too, so who knows. Rather than go to jail, Allie decides to become a mindplayer. After all, if you mess yourself up enough then they can just scrub your mind, at least, ostensibly you can. No big deal, right?
Mindplayers is at its absolute best when its exploring ideas around psychosis and how the people who meet and interact with one another, mold and shape each other; with or without their knowledge. This is taken to extremes when people meet mind-to-mind, navigating the contours of one another's consciousness. Opening the flood gates and exposing this contact for all sorts of allegories.
Thankfully, with subject matter like this there is no poverty tourism or fetishization, or even hyper-sexualism that is often present in this wave of cyberpunk books. Instead, the judiciary system decides Allie is a criminal and her best option as presented to her, is to assimilate into the system that labels her a threat, or else suffer extreme repercussions. While she may have been on a dangerous trajectory, as it's implied that she had been using a lot of other mind-altering illegal substances, but not mindcaps, to be in a continual altered state, it's interesting to me that in this story, the omnipresence is actually something systemic. There is no "evil" corporation. It's just the state. It analyzes her, determines she has value due to her brain chemistry, and immediately commodifies her.
“Anyone’s capable of developing delusions under the right conditions.”
The majority of the story is Allie undergoing this training and the obstacles she faces, which change her mind in unexpected ways. And the situations she's put in with her clients in order to work off this debt are inherently dangerous and each of them leaves an "after taste" on the mind. People's fetishes, violent desires, and neurosis become weaponized, physical forces in a medium like mind-to-mind contact. So in an effort to commodify her she is also dehumanized and risks losing her sense of self. With the alternative being jail. It’s compelling and different. To connect mind-to-mind you use technology that attaches to the optic nerve (typically, though there are exceptions), which means peoples’ eyes are removed. They sometimes need to purchase new ones when the old ones wear out, and they can become status symbols when people buy cats eyes or ones associated with different gemstones. Though a bit on the nose, it leads to both of these kinds of people not being able to see things for what they truly are, whether oppressed by the system or apart of it.
The only downside to a narrative exploring this kind of subject matter is that it necessarily feels quite loose, and dreamy, which is not indicative of a genre generally known for frenetic pacing. I could see it being off-putting to people reading the sub-genre frequently. While most of the subversions of masculine cyberpunk are welcome, this did make it hard to get invested in. I wanted to get to the next exploration of the waking or subconscious mind. While the story came to a satisfying conclusion, and the format for which it's presented in makes sense, the pacing was hindered by it.
“Do you know there are no longer any actors alive today who still have their own eyes?…It seems strange. Drawing on life and looking at it through artificial eyes.”
On another positive note, though, another welcome subversion indicative of Cadigan's work is how she writes her protagonists. I mentioned that there is no hyper-sexualization, but it's more so that sexuality doesn't play much of a role in the story at all. While Allie has relationships with others, the story rarely if ever focuses on the physicality of anything. It’s on point for the story being told and contributes to its uniqueness.
Additionally, masculine cyberpunk and feminine cyberpunk tend to be most different with how embodiment is handled. Masculine leans toward mind over body; feminine gives far more weight to a persons' body comprising their overall identity. Mindplayers falls somewhere in the middle. Later, in Synners, Cadigan has made up her mind about this. But here mind-to-mind contact is more of extrapolation between people's interactions in real life. In that way, embodiment matters. But it always feels like a medium, with not much weight really being attributed to it beyond that. Allie is simply not a physical person, she continually reiterates that she has always had an active mind and been in her head, rather than a busy social life. The minor details of her life, from her perspective, truly fall away in the story. For good and, sometimes, at the expense of a more thematically tight narrative. It’s compelling to see the starting of a throughline that would ultimately lead to Synners, which feels like it benefited greatly from this against the grain tale.
“Not a single thing that’s passed between us has been real and yet you’ve been hunting me like the hound of heaven.”
“It’s a lucky girl who can have all the fun she wants while doing good for others, isn’t it?”
Published in 1973, James Tiptree Jr may not have created cyberpunk, but pretty much wrote cyberpunk. The only major thing missing is the injection of The New Frontier trope. Full on cyberspace found in Neuromancer isn’t present. When people discuss proto-cyberpunk fiction this short fiction piece should be a major component, especially when looking for non-masculine works within the-subgenre that don’t get put on must-read lists as much as they ought to (I’m working on mine presently, by the way).
In just 36 pages, it tells the story of 17-year-old P. Burke in the near future who makes a suicide attempt that is denied by a bureaucracy. Instead, she is offered a job presented as the opportunity of a lifetime. She is to be a remote, broadcasting her consciousness into a 15-year-old clone with receivers built into it, but otherwise completely devoid of sentience. This body is crafted into the ideal image for the consumers who will be watching her on a feed. The job? Simply live her life, entertaining the consumers glued to their feeds, what are explicitly drawn to her as a desirable commodity, even though we know as the reader her job is essentially Sex Sells. Her actual objective is to use selected products she’s supposed to like so that others may see them and buy them. After all, they are the best products if she likes them.
“And here is our girl, looking—
If possible, worse than before. (You thought this was Cinderella transistorized?)”
It’s capitalism as we know it with one major difference: there are no ads. They’ve been banned. Kind of. The neon-tinged fever dream-like streets we’ve come to associate with cyberpunk focuses on the way in which people living in capitalism become consumers in unsuspecting ways. Although there are no ads exactly, this only means companies have adapted, creating new ways of getting people to buy. Most predominantly: product placement. I imagine this might just be starting as a thing in 1973, but I couldn’t speak intelligently on that. Turns out it was reasonable anxiety to have back then; go figure.
These new gods of society, as they are called often, are fickle; moving from new fad to new fad so quickly that companies cannot cash in well enough. And so they need their own god, controlled by them.
The Girl Who Was Plugged In is both explicit and stark in its condemnation of the ways in which society dictates every acceptable action a woman may take to accrue some modicum of power. Even when Delphi—the persona which was created for the real live P Burke, described as being an ugly woman and is kept in a basement somewhere—accrues said power, temporarily becoming indispensable because she is a tastemaker—her power is only a loan, and as fleeting as the masses interest; never truly accrued and earned and kept like the puppeteers behind the scenes truly benefiting from societal structures. And it also has very real limits, as we find out.
“Don’t worry about a thing. You’ll have people behind you whose job it is to select the most worthy products for you to use. Your job is just to do as they say. They’ll show you what outfits to wear at parties, what suncars and viewers to buy, and so on. That’s all you have to do.”
When she meets a young man who falls in love with her, his desire is linked to her body only. Even though he is the son of the man who owns the company and described as essentially woke and awake of the ways in which the system preys upon the weak. He does not know that a remote exists. He never actually sees the woman behind Delphi, even though everything beyond her presentation is present as well. He doesn’t want to know her mind. His rage is tied to his ability to own his notion of what a free Delphi is, never asking her what she wants or needs. The comfortable feeling that what he wants to consume is in front of him parallels the damage well-meaning allies, that are actually just a part of the same system of control, visit on people tied up in systemic oppression is disturbingly articulate.
A biting critique throughout, and a through line for non-masculine cyberpunk works, it’s a formative piece of literature for the sub-genre. One that does not feature some of the more problematic aspects first wave cyberpunk often is critiqued for.
“Every noon beside the yacht’s hydrofoils darling Delphi clips along in the blue sea they’ve warned her not to drink. And every night around the shoulder of the world an ill-shaped thing in a dark burrow beasts its way across the sterile pool.”
While the world is brutal to the protagonist, like pretty much all cyberpunk, the marginalization of and fetishization of P. Burke, as she is referred to in the text, is the entire point of the story, serving to critique societal structures. Even with this critique present, there is also no feeling of the male gaze perforating the short fiction. It some ways it is as large contrast between some of the more typical first wave cyberpunk and the non-masculine works found in the sub-genre. Certainly, nothing could surpass it in this condensed a demonstration of the contrast, anyway.
It becomes even more unsettling in its presentation, which feels very much as though you’re a viewer of a program yourself, being taken for a ride that is exciting and supposed to be acceptable. Watching P. Burke’s rise and fall written like a program written you’re going to enjoy when you ought to feel sick.
“…showbiz has something TV and Hollywood never had—automated inbuilt viewer feedback. Samples, ratings, critics, polls? Forget it. With that carrier field you can get real-time response-sensor readouts from every receiver in the world, served up at your console. That started as a thingie to give the public more influence on content.
Yes.
Try it, man. You’re at the console. Slice to the sex-age-educ-econ-ethno-cetera audience of your choice and start. You can’t miss. Where the feedback warms up, give ‘em more of that. Warm—warmer—hot! You’ve hit it—the secret itch under those hides, the dream in those hearts. You don’t need to know its name. With your hand controlling all input and your eye reading all the response, you can make them a god…and somebody’ll do the same for you.”.
Published in 1973, James Tiptree Jr may not have created cyberpunk, but pretty much wrote cyberpunk. The only major thing missing is the injection of The New Frontier trope. Full on cyberspace found in Neuromancer isn’t present. When people discuss proto-cyberpunk fiction this short fiction piece should be a major component, especially when looking for non-masculine works within the-subgenre that don’t get put on must-read lists as much as they ought to (I’m working on mine presently, by the way).
In just 36 pages, it tells the story of 17-year-old P. Burke in the near future who makes a suicide attempt that is denied by a bureaucracy. Instead, she is offered a job presented as the opportunity of a lifetime. She is to be a remote, broadcasting her consciousness into a 15-year-old clone with receivers built into it, but otherwise completely devoid of sentience. This body is crafted into the ideal image for the consumers who will be watching her on a feed. The job? Simply live her life, entertaining the consumers glued to their feeds, what are explicitly drawn to her as a desirable commodity, even though we know as the reader her job is essentially Sex Sells. Her actual objective is to use selected products she’s supposed to like so that others may see them and buy them. After all, they are the best products if she likes them.
“And here is our girl, looking—
If possible, worse than before. (You thought this was Cinderella transistorized?)”
It’s capitalism as we know it with one major difference: there are no ads. They’ve been banned. Kind of. The neon-tinged fever dream-like streets we’ve come to associate with cyberpunk focuses on the way in which people living in capitalism become consumers in unsuspecting ways. Although there are no ads exactly, this only means companies have adapted, creating new ways of getting people to buy. Most predominantly: product placement. I imagine this might just be starting as a thing in 1973, but I couldn’t speak intelligently on that. Turns out it was reasonable anxiety to have back then; go figure.
These new gods of society, as they are called often, are fickle; moving from new fad to new fad so quickly that companies cannot cash in well enough. And so they need their own god, controlled by them.
The Girl Who Was Plugged In is both explicit and stark in its condemnation of the ways in which society dictates every acceptable action a woman may take to accrue some modicum of power. Even when Delphi—the persona which was created for the real live P Burke, described as being an ugly woman and is kept in a basement somewhere—accrues said power, temporarily becoming indispensable because she is a tastemaker—her power is only a loan, and as fleeting as the masses interest; never truly accrued and earned and kept like the puppeteers behind the scenes truly benefiting from societal structures. And it also has very real limits, as we find out.
“Don’t worry about a thing. You’ll have people behind you whose job it is to select the most worthy products for you to use. Your job is just to do as they say. They’ll show you what outfits to wear at parties, what suncars and viewers to buy, and so on. That’s all you have to do.”
When she meets a young man who falls in love with her, his desire is linked to her body only. Even though he is the son of the man who owns the company and described as essentially woke and awake of the ways in which the system preys upon the weak. He does not know that a remote exists. He never actually sees the woman behind Delphi, even though everything beyond her presentation is present as well. He doesn’t want to know her mind. His rage is tied to his ability to own his notion of what a free Delphi is, never asking her what she wants or needs. The comfortable feeling that what he wants to consume is in front of him parallels the damage well-meaning allies, that are actually just a part of the same system of control, visit on people tied up in systemic oppression is disturbingly articulate.
A biting critique throughout, and a through line for non-masculine cyberpunk works, it’s a formative piece of literature for the sub-genre. One that does not feature some of the more problematic aspects first wave cyberpunk often is critiqued for.
“Every noon beside the yacht’s hydrofoils darling Delphi clips along in the blue sea they’ve warned her not to drink. And every night around the shoulder of the world an ill-shaped thing in a dark burrow beasts its way across the sterile pool.”
While the world is brutal to the protagonist, like pretty much all cyberpunk, the marginalization of and fetishization of P. Burke, as she is referred to in the text, is the entire point of the story, serving to critique societal structures. Even with this critique present, there is also no feeling of the male gaze perforating the short fiction. It some ways it is as large contrast between some of the more typical first wave cyberpunk and the non-masculine works found in the sub-genre. Certainly, nothing could surpass it in this condensed a demonstration of the contrast, anyway.
It becomes even more unsettling in its presentation, which feels very much as though you’re a viewer of a program yourself, being taken for a ride that is exciting and supposed to be acceptable. Watching P. Burke’s rise and fall written like a program written you’re going to enjoy when you ought to feel sick.
“…showbiz has something TV and Hollywood never had—automated inbuilt viewer feedback. Samples, ratings, critics, polls? Forget it. With that carrier field you can get real-time response-sensor readouts from every receiver in the world, served up at your console. That started as a thingie to give the public more influence on content.
Yes.
Try it, man. You’re at the console. Slice to the sex-age-educ-econ-ethno-cetera audience of your choice and start. You can’t miss. Where the feedback warms up, give ‘em more of that. Warm—warmer—hot! You’ve hit it—the secret itch under those hides, the dream in those hearts. You don’t need to know its name. With your hand controlling all input and your eye reading all the response, you can make them a god…and somebody’ll do the same for you.”.
“You people, you lost your souls a long time ago, you sold them for a good parking space.”
Published in 1998, Tea from an Empty Cup is one of the later cyberpunk books from Pat Cadigan. Revolving around a mystery in which a person is killed, perhaps murdered, while in a virtual reality rig that just so happens to be located in a locked room, the book appears more straight forward than it actually is. This death is a catalyst for two people to enter the same program in cyberspace that eventually intersect. One is a detective attempting to solve the mysterious death, the other set to find a someone who’s suddenly gone missing.
Embodiment is put into focus and takes on a different shape, so to speak, than previous Pat Cadigan books. People put on a suit of varying quality derived by the number of contact points on the body in the suit, which allows for a more “real” experience. Previous books generally explore memories and mind-to-mind technologies, so this is quite different than other books. An entirely different focus.
“Doesn’t mean Japan is dead. It just means everyone’s left the geographical coordinates that once marked the location of the country that was called Japan. It doesn’t mean there isn’t a Japan. Somewhere”
In this world, earthquakes destroyed Japan and one of the most trafficked simulated environments, and where the majority of the story takes place, is New Yawk Sitty. The novel weaves in a theme of fetishization of Japanese people; a problem that first wave cyberpunk novels were academically criticized for. Whereas most of first wave novels were xenophobic and technophobic due to the anxiety surrounding Japan possibly becoming a technological superpower that would consume the west, this novel flips that notion on its head, showing that the culture that ended up being consumed was Japan by the west.
In this future, there remaining Japanese people are seemingly struggling to hold onto their identity and given a certain amount of social credit if they are “full Japanese.” I’ll note here that whether or not the handling of the cultural aspects of the plot and setting are handled well, I really couldn’t say, as I’m not educated in it enough to talk intelligently about it. But it did feel like a prevalent theme given proper weight.
The grit present in cyberpunk is certainly present online, but some of the navigation of cyberspace is a bit dated reading it today. Avatars and cultural touchstones have shifted nowadays, but where it shines is in displaying how people behave when afforded anonymity. It is prescient. This ability for people to customize their presentation and construct an alternate world, as well as what that would reflects in the real world proper, are all compelling and seem more progressive than previous novels by the author. Or perhaps are just more overtly so? Though, some of the original power of the text is most likely diminished because much of the technical aspects have already played out, whereas here it is supposition and exploration.
“No age given; under sex it said, Any; all; why do you care?”
As it is now, the mystery itself is interesting and drives the story reasonably well, and the commentary and exploration on the fetishization of marginalized groups and the seemingly inevitable recreation of violent colonialism playing out in the new digital frontier are the most compelling aspects in this relatively short and fast-paced story.
“A.R is humanity’s true destiny. In A.R, everyone is immortal.
If you don’t mind existing solely in reruns.”
Published in 1998, Tea from an Empty Cup is one of the later cyberpunk books from Pat Cadigan. Revolving around a mystery in which a person is killed, perhaps murdered, while in a virtual reality rig that just so happens to be located in a locked room, the book appears more straight forward than it actually is. This death is a catalyst for two people to enter the same program in cyberspace that eventually intersect. One is a detective attempting to solve the mysterious death, the other set to find a someone who’s suddenly gone missing.
Embodiment is put into focus and takes on a different shape, so to speak, than previous Pat Cadigan books. People put on a suit of varying quality derived by the number of contact points on the body in the suit, which allows for a more “real” experience. Previous books generally explore memories and mind-to-mind technologies, so this is quite different than other books. An entirely different focus.
“Doesn’t mean Japan is dead. It just means everyone’s left the geographical coordinates that once marked the location of the country that was called Japan. It doesn’t mean there isn’t a Japan. Somewhere”
In this world, earthquakes destroyed Japan and one of the most trafficked simulated environments, and where the majority of the story takes place, is New Yawk Sitty. The novel weaves in a theme of fetishization of Japanese people; a problem that first wave cyberpunk novels were academically criticized for. Whereas most of first wave novels were xenophobic and technophobic due to the anxiety surrounding Japan possibly becoming a technological superpower that would consume the west, this novel flips that notion on its head, showing that the culture that ended up being consumed was Japan by the west.
In this future, there remaining Japanese people are seemingly struggling to hold onto their identity and given a certain amount of social credit if they are “full Japanese.” I’ll note here that whether or not the handling of the cultural aspects of the plot and setting are handled well, I really couldn’t say, as I’m not educated in it enough to talk intelligently about it. But it did feel like a prevalent theme given proper weight.
The grit present in cyberpunk is certainly present online, but some of the navigation of cyberspace is a bit dated reading it today. Avatars and cultural touchstones have shifted nowadays, but where it shines is in displaying how people behave when afforded anonymity. It is prescient. This ability for people to customize their presentation and construct an alternate world, as well as what that would reflects in the real world proper, are all compelling and seem more progressive than previous novels by the author. Or perhaps are just more overtly so? Though, some of the original power of the text is most likely diminished because much of the technical aspects have already played out, whereas here it is supposition and exploration.
“No age given; under sex it said, Any; all; why do you care?”
As it is now, the mystery itself is interesting and drives the story reasonably well, and the commentary and exploration on the fetishization of marginalized groups and the seemingly inevitable recreation of violent colonialism playing out in the new digital frontier are the most compelling aspects in this relatively short and fast-paced story.
“A.R is humanity’s true destiny. In A.R, everyone is immortal.
If you don’t mind existing solely in reruns.”
The content itself was good but, at least on audible, anyways, the device where the narrator is chatting with Pooh and company is actually very annoying.
Probably 3.5 stars? I found it hard to rate. It’s pretty epic and I liked the direct links to Norse mythology. It was really tropey but written in the 50s so it’s another case of just reading it after I’ve read a lot of stuff somewhat like it and diverges from the tropes. Though I did like that Freda was more badass than you’d assume from her intro and like every other woman falling into a standard trope. I don’t know why “evil” back then always leads to like somehow incest or weird sex things but that felt like a constant contrivance that pulled me out of the story. It’s at its best when they’re just doing epic things because pretty much all of the characters are difficult to relate to (as opposed to say, LotR).
It was fun and entertaining enough. I was kind of expecting an epic saga but it was more like children stories, some of which were very silly and meant to be funny, others interesting and more cautionary. I think it was just my expectations that brought the score down.
This took far too long to get interesting, arguably, for me, 3/4 of it was boring. There’s some interesting things about the world and the audible production with a full cast is fantastic, but I just find so much of it uninteresting and paced poorly that it was a relief just to finish the slog.
Christopher Lee reading the book was pretty awesome but I also enjoyed how this tale was so different than LOTR and Hobbit. It’s dark and grim, much like a Greek tragedy, really.