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sarakomo 's review for:
Tomorrow, and Tomorrow, and Tomorrow
by Gabrielle Zevin
2022: A top book of the year, for sure!
Let me just say, this book lives up to the HYPE! The world building was incredible, and the backstories detailed enough without losing the reader in too much information. Rather than the [b:A Little Life|22822858|A Little Life|Hanya Yanagihara|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1446469353l/22822858._SY75_.jpg|42375710] vein of keeping New York totally lost in time, this novel is extremely grounded in real life. Of particular note and interest to me was the book references of 1997, including them reading [b:Galatea 2.2|23001|Galatea 2.2|Richard Powers|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1442696557l/23001._SY75_.jpg|1682428], but also 9/11 and Joni Mitchell songs, and of course (unfortunately), racism and homophobia.
I am not much of a gamer, but this book made me immediately want to break out the old GameBoy and see how much muscle memory I still have. I did get a few rounds of Tetris in at various points throughout the book though, which was lovely. The book does discuss one of the primary reasons why video games have never held much attraction for me: "video games don't make people violent, but maybe they falsely give you the idea that you can be a hero".
Another high point of this book: the VOCABULARY used was incredible. Four pages in, I already had to start looking words up. I love a book that teaches me new words, without needing to read alongside a dictionary to be able to understand the story at hand. The references are top notch and it was a joy to read a book that not only loved games, but loves literature AND THEATRE so much as well. Not that you couldn't get that from the title, but the double entendre of the title also referencing endless respawning in video games as well is *chef's kiss*.
Let me just say, this book lives up to the HYPE! The world building was incredible, and the backstories detailed enough without losing the reader in too much information. Rather than the [b:A Little Life|22822858|A Little Life|Hanya Yanagihara|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1446469353l/22822858._SY75_.jpg|42375710] vein of keeping New York totally lost in time, this novel is extremely grounded in real life. Of particular note and interest to me was the book references of 1997, including them reading [b:Galatea 2.2|23001|Galatea 2.2|Richard Powers|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1442696557l/23001._SY75_.jpg|1682428], but also 9/11 and Joni Mitchell songs, and of course (unfortunately), racism and homophobia.
I am not much of a gamer, but this book made me immediately want to break out the old GameBoy and see how much muscle memory I still have. I did get a few rounds of Tetris in at various points throughout the book though, which was lovely. The book does discuss one of the primary reasons why video games have never held much attraction for me: "video games don't make people violent, but maybe they falsely give you the idea that you can be a hero".
Another high point of this book: the VOCABULARY used was incredible. Four pages in, I already had to start looking words up. I love a book that teaches me new words, without needing to read alongside a dictionary to be able to understand the story at hand. The references are top notch and it was a joy to read a book that not only loved games, but loves literature AND THEATRE so much as well. Not that you couldn't get that from the title, but the double entendre of the title also referencing endless respawning in video games as well is *chef's kiss*.