Take a photo of a barcode or cover
wordsofclover 's review for:
Tomorrow, and Tomorrow, and Tomorrow
by Gabrielle Zevin
emotional
reflective
medium-paced
Plot or Character Driven:
Character
Strong character development:
Complicated
Loveable characters:
Complicated
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Complicated
In Tomorrow, and Tomorrow, and Tomorrow, we follow the friendship of Sam and Sadie from the first moments they meet - and bond - over a Super Mario game in the hospital, through their reconnection in college and their forging together off their skills to make a video game company. We see them both suffer highs and lows from relationships, chronic health issues and grief - and while their friendship gets weaker and stronger at different times, the ties that bind them are never cut.
When I tell you this book had a hold on me! I honestly didn't want to do anything else except read this book, and I love that feeling. I felt so engrossed and connected to Sam and Sadie's story (plus Marx) and I just couldn't put this book down until I swallowed it all up.
This book is emotional and tense at times, and let me tell you, the characters can be utterly frustrating as well in how they act towards one another. There were times in the book I was so annoyed them (tbh mostly Sadie) and better communication would have been the key to a lot of problem solving.
While both Sadie and Sam had their flaws in this book, I have to say Sadie definitely annoyed me more with some of her reactions - Sam was going through a lot in this book due to a childhood injury, he lives with chronic pain and disability, and eventually has to amputate his foot. He has every right to be moody, and stay home while recovering from his foot being chopped off. What's not right is Sadie ignoring him, giving him the silent treatment because she thinks he did something for his own benefit years earlier (not to mention how was he suppose to know the ins and outs of a relationship that didn't turn bad until after this event, and it's someone she remained friends with anyway. It all made no sense and was so frustrating). Sam had his tantrums and emotional meltdowns and jealousy but he also always came back from them, and worked despite it all and he never really shut Sadie out the way she did him on multiple occasions.
My MVP of this book was 100% Marx - he is that type of goofy, handsome, perfect guy that couldn't possibly ever be real but I just loved the way he was the perfect glue that fit Sadie and Sam together, and how unconditionally he loved them both.
The pacing of the novel was really good though I do think maybe it felt a little bit rushed near the end, and time skips forward very quickly. We see very little of Sadie as a mother, and I think I would have liked to have more time with that and Sam bonding with the child, especially as Sadie was such a pioneer for women in tech, seeing her be a mother as well would have been good.
This book would have been a 5 stars for me but the last quarter of the book just didn't hook me as well as I wanted it to. I felt disappointed in the characters, and how the responded to the grief and trauma from the defining incident near the end of the book - I understand grief affects people in different ways and while we saw Sam, who had already been through so much, bounce back and get things up and running again, Sadie once again shut Sam out for really no reason at all, and decided to hate him - again, for no reason at all? Surely it goes against everything your lost loved one would want for you, if you shut out the person they loved the most, swill their company down the drain and give up on everything? Honestly, Sadie was so annoying.
I loved the video game element in here - and while I'm not a massive gamer, I would call myself a passive gamer maybe. I love games like The Sims, Disney Dreamlight Valley and Ori so some of the games Sam and Sadie created sounded right up my alley. I'd love to play Maplewood or even Pioneer! This made me want to game (which was also hard as I wanted to read so much, haha) and it also made me appreciate all the art, time and skill that goes into making games you kind of just take for granted.
When I tell you this book had a hold on me! I honestly didn't want to do anything else except read this book, and I love that feeling. I felt so engrossed and connected to Sam and Sadie's story (plus Marx) and I just couldn't put this book down until I swallowed it all up.
This book is emotional and tense at times, and let me tell you, the characters can be utterly frustrating as well in how they act towards one another. There were times in the book I was so annoyed them (tbh mostly Sadie) and better communication would have been the key to a lot of problem solving.
While both Sadie and Sam had their flaws in this book, I have to say Sadie definitely annoyed me more with some of her reactions - Sam was going through a lot in this book due to a childhood injury, he lives with chronic pain and disability, and eventually has to amputate his foot. He has every right to be moody, and stay home while recovering from his foot being chopped off. What's not right is Sadie ignoring him, giving him the silent treatment because she thinks he did something for his own benefit years earlier (not to mention how was he suppose to know the ins and outs of a relationship that didn't turn bad until after this event, and it's someone she remained friends with anyway. It all made no sense and was so frustrating). Sam had his tantrums and emotional meltdowns and jealousy but he also always came back from them, and worked despite it all and he never really shut Sadie out the way she did him on multiple occasions.
My MVP of this book was 100% Marx - he is that type of goofy, handsome, perfect guy that couldn't possibly ever be real but I just loved the way he was the perfect glue that fit Sadie and Sam together, and how unconditionally he loved them both.
The pacing of the novel was really good though I do think maybe it felt a little bit rushed near the end, and time skips forward very quickly. We see very little of Sadie as a mother, and I think I would have liked to have more time with that and Sam bonding with the child, especially as Sadie was such a pioneer for women in tech, seeing her be a mother as well would have been good.
This book would have been a 5 stars for me but the last quarter of the book just didn't hook me as well as I wanted it to. I felt disappointed in the characters, and how the responded to the grief and trauma from the defining incident near the end of the book - I understand grief affects people in different ways and while we saw Sam, who had already been through so much, bounce back and get things up and running again, Sadie once again shut Sam out for really no reason at all, and decided to hate him - again, for no reason at all? Surely it goes against everything your lost loved one would want for you, if you shut out the person they loved the most, swill their company down the drain and give up on everything? Honestly, Sadie was so annoying.
I loved the video game element in here - and while I'm not a massive gamer, I would call myself a passive gamer maybe. I love games like The Sims, Disney Dreamlight Valley and Ori so some of the games Sam and Sadie created sounded right up my alley. I'd love to play Maplewood or even Pioneer! This made me want to game (which was also hard as I wanted to read so much, haha) and it also made me appreciate all the art, time and skill that goes into making games you kind of just take for granted.
Moderate: Chronic illness, Mental illness
Minor: Death, Gun violence, Suicide, Death of parent