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mburnamfink 's review for:
Wraith Recon
by Pete Nash
RPG books are still books, right?
Wraith Recon is a fantasy setting focused on magitech equipped commandos in a setting heading into another world war. While it's an interesting premise, and one very close to the game I'm running right now, Wraith Recon doesn't go very deep into its ostensible topic. Most of the game is taken up describing a rather generic setting, where 4 out of 4 'primitive cultures' settle disputes by fighting to the death. The final chapter on military adventures is okay, but the sample adventure is literally Apocalypse Now, which I love, but I'd have prefer to see something more unique.
There's a space, I think, for Fantasy Adventurers meet Tom Clancy technothriller. We'd need to know how magic works, and how it has altered medieval tactics. We'd have to see how small units can play a role on a battlefield traditionally decided by mass attacks. And we'd have to have a better idea of how the chain of command works with PC cussedness. Wraith Recon doesn't give us that.
Wraith Recon is a fantasy setting focused on magitech equipped commandos in a setting heading into another world war. While it's an interesting premise, and one very close to the game I'm running right now, Wraith Recon doesn't go very deep into its ostensible topic. Most of the game is taken up describing a rather generic setting, where 4 out of 4 'primitive cultures' settle disputes by fighting to the death. The final chapter on military adventures is okay, but the sample adventure is literally Apocalypse Now, which I love, but I'd have prefer to see something more unique.
There's a space, I think, for Fantasy Adventurers meet Tom Clancy technothriller. We'd need to know how magic works, and how it has altered medieval tactics. We'd have to see how small units can play a role on a battlefield traditionally decided by mass attacks. And we'd have to have a better idea of how the chain of command works with PC cussedness. Wraith Recon doesn't give us that.