Fun Inc.: Why games are the 21st Century's most serious business by Tom Chatfield

Fun Inc.: Why games are the 21st Century's most serious business

Tom Chatfield

272 pages • 2010

1 edition

nonfiction business video games challenging informative medium-paced
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People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, th...

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