Fun Inc.: Why games are the 21st Century's most serious business by Tom Chatfield

Fun Inc.: Why games are the 21st Century's most serious business

Tom Chatfield

272 pages 2010

1 edition

nonfiction business video games challenging informative medium-paced
More Options

Read With Others

Book Information

Powered by AI (Beta)
Loading...

Description

People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, th...

Show More

Community Reviews

Loading...

Content Warnings

Loading...