OpenGL Shading Language by Barthold Lichtenbelt, Bill Licea-Kane, John M. Kessenich, Hugh Malan, Dan Ginsburg, Mike Weiblen, Randi J. Rost

743 pages first pub 2004 (view editions)

reference technology informative medium-paced
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OpenGL(R) Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality ...

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