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(Not) in the Game: History, Paratexts, and Games by Regina Seiwald, Ed Vollans

Video Games and the Humanities #13

(Not) in the Game: History, Paratexts, and Games

Regina Seiwald, Ed Vollans

230 pages hardcover 2023

1 edition

nonfiction video games medium-paced
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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this histo...

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