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Game Architecture and Design by Dave Morris, Andrew Rollings

Game Architecture and Design

Dave Morris, Andrew Rollings

926 pages first pub 2003 (view editions)

nonfiction informative medium-paced
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Introduction p. xxiii Part I Game Design Chapter 1 First Concept p. 3 The Shock of the New p. 3 The Creative Road Map p. 4 Having the Idea p. 6 Shaping the Idea p. 11 The Treatment p. 15 Taking Stock p. 16 Feasibility p. 20 Getting it Down p. 21 C...

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