Digital Culture, Play, and Identity: A World of Warcraft Reader by Hilde G. Corneliussen

Digital Culture, Play, and Identity: A World of Warcraft Reader

Hilde G. Corneliussen

304 pages hardcover 2008

4 editions

nonfiction sociology adventurous challenging medium-paced
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Exploring 'World of Warcraft' as both cultural phenomenon and game, with contributions from writers and researchers who have immersed themselves in the WoW gameworld, this study examines such things as how WoW reflects the real world, its construc...

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