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Book Information
244 pages • paperback • first pub 2004 • 4 editions
ISBN/UID: 9781932111972
Format: Paperback
Language: English
Publisher: O'Reilly Media
Edition Pub Date: 06 Nov 2004
Description
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is al...
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244 pages • paperback • 2004
ISBN/UID: 9781932111972
Format: Paperback
Language: English
Publisher: O'Reilly Media
Edition Pub Date: 06 Nov 2004
Description
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is al...