Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More by Marc Taro Holmes

Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

Marc Taro Holmes

367 pages digital 2016

3 editions

user-added

nonfiction art informative medium-paced
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Description

Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro g...

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