A Theory of Fun for Game Design by Raph Koster, Will Wright

A Theory of Fun for Game Design

Raph Koster, Will Wright

256 pages 2004

4 editions

nonfiction design informative inspiring slow-paced
More Options

Read With Others

Book Information

Powered by AI (Beta)
Loading...

Description

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is al...

Show More

Community Reviews

Loading...

Content Warnings

Loading...