The Games That Weren't by Trevor Storey, Frank Gasking, Sam Dyer, David Crane, Adam Rufino

644 pages digital 2020

2 editions

nonfiction video games adventurous challenging reflective medium-paced
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Now larger than both the movie and music industries combined, the video game industry has provided more than 40 glorious years of interactive entertainment across a plethora of hardware platforms, including consoles, computers and handheld devices...

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